Corridors

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Tunnels segment
Tunnels arch segment
Corner for tunnels
Corner for tunnels
Crossroads for tunnels
T-Junc segment for tunnels
Wooden gate for tunnels pack. No sound.
Herd your players through an under ground maze of manky tiled urban tunnels. make twisting passages or multi height rooms. There is also options to make areas open to the sky. Because of the gradient on the floor there are lots of different solid segments to allow for crossroads, corners and junctions. Or use a segment with a plain floor if you want to sketch out your level in a hurry. Designed to be used with stairs, courtyard and above ground pavement available separately. The light fitting is part of the wall so can not be used as an entity on your other segments.
An urban style brick wall to add fasion and function to your games. High enough to block your players and direct their movement, but low enough to allow your players to leap on top, walk on and get over them. Enoguh segments to create a flawless network of walls including Section, Corners, TJunctions, Crossroads, Dead Ends and Destroyed and Damaged Ends. Collection 1 of 6 Low polygon, High resolution tiled texture map creates a seamless transition from one segment to the next while keeping game performance optimal. Will fit in and complement any urban or city landscape, but is versitile enough to be placed in a country, rural or rustic setting.
An urban style brick wall to add fasion and function to your games. High enough to block your players and direct their movement, but low enough to allow your players to leap on top, walk on and get over them. Enoguh segments to create a flawless network of walls including Section, Corners, TJunctions, Crossroads, Dead Ends and Destroyed and Damaged Ends. Collection 2 of 6 Low polygon, High resolution tiled texture map creates a seamless transition from one segment to the next while keeping game performance optimal. Will fit in and complement any urban or city landscape, but is versitile enough to be placed in a country, rural or rustic setting.
An urban style brick wall to add fasion and function to your games. High enough to block your players and direct their movement, but low enough to allow your players to leap on top, walk on and get over them. Enoguh segments to create a flawless network of walls including Section, Corners, TJunctions, Crossroads, Dead Ends and Destroyed and Damaged Ends. Collection 3 of 6 Low polygon, High resolution tiled texture map creates a seamless transition from one segment to the next while keeping game performance optimal. Will fit in and complement any urban or city landscape, but is versitile enough to be placed in a country, rural or rustic setting.
An urban style brick wall to add fasion and function to your games. High enough to block your players and direct their movement, but low enough to allow your players to leap on top, walk on and get over them. Enoguh segments to create a flawless network of walls including Section, Corners, TJunctions, Crossroads, Dead Ends and Destroyed and Damaged Ends. Collection 4 of 6 Low polygon, High resolution tiled texture map creates a seamless transition from one segment to the next while keeping game performance optimal. Will fit in and complement any urban or city landscape, but is versitile enough to be placed in a country, rural or rustic setting.
An urban style brick wall to add fasion and function to your games. High enough to block your players and direct their movement, but low enough to allow your players to leap on top, walk on and get over them. Enoguh segments to create a flawless network of walls including Section, Corners, TJunctions, Crossroads, Dead Ends and Destroyed and Damaged Ends. Collection 5 of 6 Low polygon, High resolution tiled texture map creates a seamless transition from one segment to the next while keeping game performance optimal. Will fit in and complement any urban or city landscape, but is versitile enough to be placed in a country, rural or rustic setting.
An urban style brick wall to add fasion and function to your games. High enough to block your players and direct their movement, but low enough to allow your players to leap on top, walk on and get over them. Enoguh segments to create a flawless network of walls including Section, Corners, TJunctions, Crossroads, Dead Ends and Destroyed and Damaged Ends. Collection 6 of 6 Low polygon, High resolution tiled texture map creates a seamless transition from one segment to the next while keeping game performance optimal. Will fit in and complement any urban or city landscape, but is versitile enough to be placed in a country, rural or rustic setting.

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